Developing Augmented Reality (AR) Applications with TypeScript
Explore the process of creating augmented reality applications using TypeScript and WebXR APIs.
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---
description: Enforce TypeScript best practices for developing Augmented Reality (AR) applications using WebXR APIs.
globs: ["**/*.ts", "**/*.tsx"]
tags: [TypeScript, AR, WebXR, Best Practices]
priority: 1
version: 1.0.0
---
# Developing Augmented Reality (AR) Applications with TypeScript
## Context
- Applicable when developing AR applications using TypeScript and WebXR APIs.
- Ensures code quality, maintainability, and scalability in AR projects.
## Requirements
- **Strict Type Checking**: Enable strict type checking in `tsconfig.json` to catch potential errors early.
```json
{
"compilerOptions": {
"strict": true
}
}
```
- **Explicit Type Annotations**: Define explicit types for variables, function parameters, and return types to enhance code clarity and maintainability.
```typescript
interface ARObject {
id: string;
position: [number, number, number];
rotation: [number, number, number];
}
function createARObject(object: ARObject): void {
// Implementation
}
```
- **Avoid `any` Type**: Refrain from using the `any` type to maintain type safety. Use `unknown` if the type is truly unknown and perform type assertions as needed.
```typescript
let data: unknown;
if (typeof data === 'string') {
// Handle string case
}
```
- **Modular Code Structure**: Organize code into modules to promote reusability and maintainability.
```typescript
// ar-utils.ts
export function initializeARSession(): void {
// Implementation
}
// main.ts
import { initializeARSession } from './ar-utils';
initializeARSession();
```
- **Consistent Naming Conventions**: Use camelCase for variables and functions, PascalCase for classes and interfaces, and UPPERCASE for constants.
```typescript
const MAX_OBJECTS = 100;
class ARScene {
// Implementation
}
function renderScene(): void {
// Implementation
}
```
- **Error Handling**: Implement proper error handling mechanisms to manage exceptions and errors gracefully.
```typescript
try {
// AR session initialization
} catch (error) {
console.error('Failed to initialize AR session:', error);
}
```
- **Documentation**: Use JSDoc comments to document functions, classes, and interfaces for better code understanding.
```typescript
/**
* Initializes the AR session.
* @returns {Promise<void>} A promise that resolves when the session is initialized.
*/
async function initializeARSession(): Promise<void> {
// Implementation
}
```
- **Testing**: Write unit tests for all new components and utilities to ensure code reliability.
```typescript
// ar-utils.test.ts
import { initializeARSession } from './ar-utils';
test('initializeARSession initializes without errors', () => {
expect(() => initializeARSession()).not.toThrow();
});
```
## Examples
<example>
// Good Example: Explicit type annotations and modular structure
import { initializeARSession } from './ar-utils';
async function startAR(): Promise<void> {
try {
await initializeARSession();
console.log('AR session started successfully.');
} catch (error) {
console.error('Error starting AR session:', error);
}
}
startAR();
</example>
<example type="invalid">
// Bad Example: Using 'any' type and lack of error handling
function startAR(): any {
// AR session initialization without error handling
}
</example>