Developing Augmented Reality (AR) Applications with TypeScript
Explore the process of creating augmented reality applications using TypeScript and WebXR APIs.
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--- description: Enforce TypeScript best practices for developing Augmented Reality (AR) applications using WebXR APIs. globs: ["**/*.ts", "**/*.tsx"] tags: [TypeScript, AR, WebXR, Best Practices] priority: 1 version: 1.0.0 --- # Developing Augmented Reality (AR) Applications with TypeScript ## Context - Applicable when developing AR applications using TypeScript and WebXR APIs. - Ensures code quality, maintainability, and scalability in AR projects. ## Requirements - **Strict Type Checking**: Enable strict type checking in `tsconfig.json` to catch potential errors early. ```json { "compilerOptions": { "strict": true } } ``` - **Explicit Type Annotations**: Define explicit types for variables, function parameters, and return types to enhance code clarity and maintainability. ```typescript interface ARObject { id: string; position: [number, number, number]; rotation: [number, number, number]; } function createARObject(object: ARObject): void { // Implementation } ``` - **Avoid `any` Type**: Refrain from using the `any` type to maintain type safety. Use `unknown` if the type is truly unknown and perform type assertions as needed. ```typescript let data: unknown; if (typeof data === 'string') { // Handle string case } ``` - **Modular Code Structure**: Organize code into modules to promote reusability and maintainability. ```typescript // ar-utils.ts export function initializeARSession(): void { // Implementation } // main.ts import { initializeARSession } from './ar-utils'; initializeARSession(); ``` - **Consistent Naming Conventions**: Use camelCase for variables and functions, PascalCase for classes and interfaces, and UPPERCASE for constants. ```typescript const MAX_OBJECTS = 100; class ARScene { // Implementation } function renderScene(): void { // Implementation } ``` - **Error Handling**: Implement proper error handling mechanisms to manage exceptions and errors gracefully. ```typescript try { // AR session initialization } catch (error) { console.error('Failed to initialize AR session:', error); } ``` - **Documentation**: Use JSDoc comments to document functions, classes, and interfaces for better code understanding. ```typescript /** * Initializes the AR session. * @returns {Promise<void>} A promise that resolves when the session is initialized. */ async function initializeARSession(): Promise<void> { // Implementation } ``` - **Testing**: Write unit tests for all new components and utilities to ensure code reliability. ```typescript // ar-utils.test.ts import { initializeARSession } from './ar-utils'; test('initializeARSession initializes without errors', () => { expect(() => initializeARSession()).not.toThrow(); }); ``` ## Examples <example> // Good Example: Explicit type annotations and modular structure import { initializeARSession } from './ar-utils'; async function startAR(): Promise<void> { try { await initializeARSession(); console.log('AR session started successfully.'); } catch (error) { console.error('Error starting AR session:', error); } } startAR(); </example> <example type="invalid"> // Bad Example: Using 'any' type and lack of error handling function startAR(): any { // AR session initialization without error handling } </example>