Implementing Augmented Reality Features in Angular Applications
Approaches for integrating augmented reality capabilities into Angular projects to create immersive user experiences.
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--- description: Implementing Augmented Reality Features in Angular Applications globs: src/**/*.ts tags: [angular, augmented-reality, best-practices] priority: 2 version: 1.0.0 --- # Implementing Augmented Reality Features in Angular Applications ## Context - This rule applies when integrating augmented reality (AR) capabilities into Angular projects. - It is intended for developers aiming to create immersive user experiences by incorporating AR features. ## Requirements - **Use Modular Architecture**: Organize AR functionalities into dedicated Angular modules to maintain a clean and scalable codebase. - **Leverage WebXR API**: Utilize the WebXR API for AR interactions to ensure compatibility with modern browsers and devices. - **Implement Lazy Loading**: Load AR modules lazily to optimize application performance and reduce initial load times. - **Ensure Cross-Browser Compatibility**: Test AR features across different browsers to provide a consistent user experience. - **Maintain Responsive Design**: Design AR components to be responsive, accommodating various screen sizes and orientations. - **Provide Fallbacks**: Implement fallback content or features for devices that do not support AR capabilities. - **Follow Security Best Practices**: Validate and sanitize all inputs related to AR features to prevent security vulnerabilities. ## Examples <example> // Good: Modular AR feature implementation @NgModule({ declarations: [ArComponent], imports: [CommonModule], exports: [ArComponent] }) export class ArModule { } </example> <example type="invalid"> // Bad: Monolithic AR feature implementation @Component({ selector: 'app-main', templateUrl: './main.component.html', styleUrls: ['./main.component.css'] }) export class MainComponent { // AR feature code mixed with other functionalities } </example>